
The idea of being given a new character and having to build that person up from scratch is also supported quite heavily with the customisation system. As the Pigman (whose real name is Cl'erns Qui'g), you'll be shot on sight when entering Grackle's boundaries, meaning you'll have to find new gear by looting in the Weird West, making this tale significantly harder to survive and complete than other stories.

For example, you may be looking for new guns, and as the werewolf-afflicted character Desidério Ríos, you'll head to the town of Grackle to get some new gear. It's an interesting story that forces the player to have to adapt to new playstyles frequently, as Jane Bell's strengths with firearms and as a upstanding law abiding official is vastly different to how the Pigman tale unfolds, where you're a far more capable melee combatant and also unwelcome in a large proportion of settlements, due to the reputation that the ghastly and savage pigmen people have. Essentially, as the player you'll learn some overarching pieces of information during the first story with the bounty hunter Jane Bell, then a bit more during the Pigman tale, then something else during the Native American, Across Waters' story, and so on. It's a strange storyline that is rooted by a mysterious encounter at its centre that unravels and makes sense as you reach the end of the core narrative.

The way the characters are connected is through a supernatural bond, one where the player experiences the narrative seamlessly, but the characters become independent once you move on from their tale. The storyline is essentially split up between these five characters, with each character's arc being a defined chapter in the grander narrative. The idea behind Weird West is to lead five unique yet interconnected characters through their respective storylines, all set in the Weird West, a sort of supernatural take on the Wild West.
